// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Blue Shield 2 Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 25 : TYPE_BLUESHIELD2


// Static Values

// Tables

event ObjectMain
	object.drawOrder = -1
	if object[-playerCount].state == 27
		object.type = TypeName[Blank Object]
	end if
	if object[-playerCount].state == 28
		object.type = TypeName[Blank Object]
	end if
	object.frame = object.value0
	object.frame >>= 1
	object.value0++
	object.value0 %= 10
end event


event ObjectDraw
	if PlayerObject_SuperState != 1
		DrawSpriteFX(object.frame, FX_INK, object[-playerCount].xpos, object[-playerCount].ypos)
		DrawSpriteFX(5, FX_INK, object[-playerCount].xpos, object[-playerCount].ypos)
	end if
end event


event ObjectStartup
	switch stage.playerListPos
		case 2
			LoadSpriteSheet("Global/KnuxGreyShield.gif")
			break
		default
			LoadSpriteSheet("Global/Items.gif")
			break
	end switch
	SpriteFrame(-16, -16, 32, 32, 18, 34)
	SpriteFrame(-16, -16, 32, 32, 18, 67)
	SpriteFrame(-16, -16, 32, 32, 85, 27)
	SpriteFrame(-16, -16, 32, 32, 85, 60)
	SpriteFrame(-16, -16, 32, 32, 85, 93)
	SpriteFrame(-24, -24, 48, 48, 35, 117)
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
